So The Story Begins...
While working on our PhD, Jonathan and I decided we wanted to take a chance and create a start-up that would develop social applications connected to social networks.
So, in December 2008, we created Minsh, a Swiss-based start-up. In almost two years, we developed three main applications: an underwater social world connected to Twitter, called Minsh.net, and two Flash social games: OceanLife and Happy Lagoon. OceanLife was released in Spring 2010 on Facebook, while Happy Lagoon has been launched in August 2010 on both Hi5 and Facebook.
Many Lessons learned
I have learned so much during my work at Minsh that I don't even know where to start. This was an amazing experience full of challenges and lessons.
First of all, I have learned and practiced
the management of a team of three engineers, which included, but was not limited to: planning, executing, meeting tight deadlines, while being adaptive and considerate. I have also
taken charge of the company communication with the outside: networking, contests, press, investors.
In terms of
development, I have created the architecture and supervised the development of our three products' client-side. They all have been developed in Actionscript3 and
Flex4, exploiting the 3D plugins Away3D and Papervision3D, in the PureMVC
framework.
Happy Lagoon (Hi5, Facebook)
check it out on Facebook
check it out on Hi5
check out a video
more to come
OceanLife (Facebook)
check it out on Facebook
more to come
Minsh.net (Twitter)
check out a video
more to come
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