Welcome!

Hi there!
My name is Barbara, and I am passionate about Computer Graphics, Animation movies, and real-time simulations.

About Crowd Simulation (PhD)

About Minsh (start-up)

Publications

Videos


Me in less than 150 words :-)

I really enjoy working in the field of 3D animation and simulation, I am a good coder, but I am a very social person too :-)

In Spring 2009, I obtained a PhD in Computer Graphics at the Virtual Reality Lab, EPFL, Switzerland, where I've taken part in the creation of a real-time crowd simulation engine in C++/OpenGL/GLSL. I have worked on most aspects tackled by real-time crowd simulation, including: animation, rendering, levels of details, variety, navigation, behavior, and others.

Also, over the last 2 years, I have co-founded and managed a startup: Minsh, in which, with a team of 5 people, we have developed an online virtual world and 2 social games in Flash, connected to Twitter, Facebook, and Hi5 respectively.

Our latest game, Happy Lagoon, has been released in mid-August 2010 on Hi5 and Facebook, check it out!
 

My specialties

Computer Graphics, Real-Time simulations and Rendering, Crowd Simulation, C++, OpenGL, GLSL, Qt, LUA, AS3, Flex4, Python, Papervision, Away3D, Collada, Linux/Unix