Here are the various papers I co-authored during my Phd at the EPFL VRLAB.
My thesis subject was: "Real-Time Motion Planning, Navigation, and Behavior for Large Crowds of Virtual Humans".
My work has mainly consisted in the creation of a real-time crowd engine in collaboration with a fellow PhD candidate: Jonathan Maim, and our main user: Mireille Clavien, the lab's 3D designer. Together, we developed and tested an engine able to manage in real-time all aspects of crowds, including: navigation, behavior, animation, rendering, levels of details, etc.
YaQ : An Architecture for Real-Time Navigation and Rendering of
Varied Crowds.
Jonathan Maïm, Barbara Yersin, Julien Pettré, and Daniel
Thalmann.
Computer Graphics and Applications Journal – Special Issue on Virtual
Populace 29(4) : pp.44-53.
Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications.
Barbara Yersin, Jonathan Maïm, Julien Pettré, and Daniel Thalmann.
In Proceedings of I3D, 2009.
[watch video] [PDF]
Unique Character Instances for Crowds.
Jonathan Maïm, Barbara Yersin and Daniel Thalmann.
In IEEE
Computer Graphics and Applications Journal 29(6): pp.82-90, 2009
[watch video]
Real-Time Crowd Motion Planning: Scalable Avoidance and Group Behavior.
Barbara Yersin, Jonathan Maïm, Fiorenzo Morini, and Daniel Thalmann.
In The Visual Computer 24(10): 859-870, 2008.
[watch video] [PDF]
Populating Ancient Pompeii with Crowds of Virtual Romans.
Jonathan Maïm, Simon Haegler, Barbara Yersin, Pascal Mueller, Daniel Thalmann and Luc Van Gool.
The 8th International Symposium on Virtual
Reality, Archaeology and Cultural Heritage (VAST'07), Brighton, UK,
November 26-30, 2007.
[watch video] [PDF]
Real-Time Scalable Motion Planning for Crowds.
Fiorenzo Morini, Barbara Yersin, Jonathan Maïm and Daniel Thalmann.
In proceedings of the 2007
International Conference on Cyberworlds, Hannover, Germany,
24-26 October, 2007.
[watch video] [PDF]
Real-Time Navigating Crowds: Scalable Simulation and Rendering.
Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond and Daniel Thalmann.
Computer Animation and Virtual World (CAVW) Journal - CASA 2006 special issue.
[watch video] [PDF]
Steering a Virtual Crowd Based on a Semantically Augmented Navigation Graph.
Barbara Yersin, Jonathan Maïm, Pablo de Heras Ciechomski, Sébastien Schertenleib and Daniel Thalmann.
First International Workshop on Crowd Simulation (V-CROWDS'05), Lausanne, Switzerland, November 24-25, 2005.
[PDF]